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	<title>Flash Moments &#187; ActionScript</title>
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		<title>Parsing Algorithms &#8211; Creational Patterns</title>
		<link>http://flashmoments.novelastudios.com/architectural-pattern/parsing-algorithms-creational-patterns/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://flashmoments.novelastudios.com/architectural-pattern/parsing-algorithms-creational-patterns/#comments</comments>
		<pubDate>Sat, 27 Mar 2010 18:57:56 +0000</pubDate>
		<dc:creator>johntimothybailey</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Architectural Pattern]]></category>
		<category><![CDATA[Programming Architecture]]></category>
		<category><![CDATA[Programming Practice]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[Recommendations]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[Best Practices]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[General Programming]]></category>
		<category><![CDATA[rant]]></category>
		<category><![CDATA[Suggestion]]></category>

		<guid isPermaLink="false">http://flashmoments.novelastudios.com/?p=85</guid>
		<description><![CDATA[This is as much a recommendation as a rant, so pardon me while I do both Situation Open-source project or foundational classes for use within your organization that contains methods for parsing data. Background Often, I&#8217;ve run into issues where I am using an open-source library (public or private) and I need to add extra [...]]]></description>
			<content:encoded><![CDATA[<div style="float:left;margin:0px 0px 0px 0px;"></div><p><em><span style="color: #888888;">This is as much a recommendation as a rant, so pardon me while I do both <img src='http://flashmoments.novelastudios.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span></em></p>
<p><strong>Situation<br />
</strong>Open-source project or foundational classes for use within your organization that contains methods for parsing data.</p>
<p><strong>Background<br />
</strong>Often, I&#8217;ve run into issues where I am using an open-source library (public or private) and I need to add extra logic to a creational algorithm(s) and cannot or cannot easily do so. This is what has sparked me to write this post, because I am increasingly seeing these types of issues.</p>
<p><strong>Recommendation<br />
</strong>When creating algorithms that create objects from other objects (eg models and serialization) , please use offload the logic to accessible and easily modifiable methods. In Design Pattern terms, I&#8217;m requesting and ranting that the Factory Method Pattern, Strategy Pattern, or something similar be used. This only compounds in importance when there are several objects created in a single method!  &lt;&#8211; That right there is arguably bad practice in general for large projects.</p>
<p><strong>Example<br />
<span style="font-weight: normal;"><em><span style="color: #808080;">NOTE</span></em></span><span style="font-weight: normal;"><em><span style="color: #808080;">: Showing a simple example seems to not show the problem, but I&#8217;ll try. For a better example, please refer to &#8220;Real-Life Example&#8221; below.</span></em></span></strong></p>
<p><strong> </strong></p>
<p><strong>Mapping XML properties to models within a project.</strong></p>
<pre lang="Actionscript">protected updateList():void
{
var header:Header = new Header;
header.title = _xml.header.@title;
header.lang = _xml.header.@lang;
header.colors = _xml.header.colors.toArray();

var body:Body = _body;
var child:XML;
for (var i:Number = 0; i &lt; _xml.body.item.length(); ++i)
{
child = _xml.body.item[i];
body.getItemAt(i).text = child.@text;
}
}</pre>
<p><strong><span style="font-weight: normal;"><br />
</span></strong></p>
<p><strong>Real-Life Example<br />
<em><span style="color: #333333;">NOTE:</span></em><span style="font-weight: normal;"> I do not mean to pick on or criticize the fine work done by the peeps working on the <a title="OpenVideoPlayer Project" href="openvideoplayer.sourceforge.net/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed">OpenVideoPlayer Project</a> and MUST EMPHASIZE that the project is very useful and saves time. This merely serves as an easy example to show. Moreover, I&#8217;ve written my fair share of problematic code along these lines too.</span></strong></p>
<p><strong> </strong></p>
<ul>
<li><span style="font-weight: normal;"><a href="https://sourceforge.net/tracker/?func=detail&amp;aid=2977117&amp;group_id=243060&amp;atid=1121331">https://sourceforge.net/tracker/?func=detail&amp;aid=2977117&amp;group_id=243060&amp;atid=1121331</a></span></li>
</ul>
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		<title>Tween Library Preferences and Strategy Patterns</title>
		<link>http://flashmoments.novelastudios.com/actionscript/tween-library-preferences-strategy-patterns/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://flashmoments.novelastudios.com/actionscript/tween-library-preferences-strategy-patterns/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 03:48:52 +0000</pubDate>
		<dc:creator>johntimothybailey</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Programming Architecture]]></category>
		<category><![CDATA[Programming Practice]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[Best Practices]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Strategy Pattern]]></category>

		<guid isPermaLink="false">http://flashmoments.novelastudios.com/?p=60</guid>
		<description><![CDATA[Problem: When it comes to Tween libraries, it&#8217;s either a project&#8217;s requirements and/or developer personal preferences that can conflict in selecting a library. Honestly, the library shouldn&#8217;t matter. The importance is that the objects are tweened. This is especially important when it comes to open-source projects, as the issue only compounds where it&#8217;s much more [...]]]></description>
			<content:encoded><![CDATA[<div style="float:left;margin:0px 0px 0px 0px;"></div><p><strong>Problem</strong>:<br />
When it comes to Tween libraries, it&#8217;s either a project&#8217;s requirements and/or developer personal preferences that can conflict in selecting a library. Honestly, <span style="text-decoration: underline;">the library shouldn&#8217;t matter</span>. <span style="text-decoration: underline;">The importance is that the objects are tweened</span>. This is especially important when it comes to open-source projects, as the issue only compounds where it&#8217;s much more likely that both personal preferences and project requirements will both be the issue with the open-source project.</p>
<p><strong>Solution:</strong> Use the Strategy Pattern</p>
<p><strong>Example</strong><em> (real-life example)</em>: <a title="Duncan Reid's Blog" href="http://blog.hy-brid.com/" target="_blank">Duncan Reid</a> created a <a title="Duncan Reid's ToolTip Class" href="http://blog.hy-brid.com/flash/25/simple-as3-tooltip/" target="_blank">ToolTip UI class</a> for ActionScript3. The problem I ran into was that fl.transitions.Tween was being used and I was working on an AS3 application that is using the now <a href="http://blog.greensock.com/tweenlite/" target="_blank">Greensock&#8217;s TweenLite</a>. The solution that Duncan and I discussed was to use a Strategy Pattern to decouple the Tween library from the ToolTip class itself and offload the reference onto implementation. In other words, by utilizing the Strategy Pattern, it allows the developer to decide which tweening library he/she would prefer to use. For Duncan Reid&#8217;s ToolTip UI I did the following:</p>
<ul>
<li>Added New Files:
<ul>
<li><em>com.hybrid.ui.strategies.IToolTipTweenStrategy</em></li>
<li><em>com.hybrid.ui.strategies.ToolTipTweenStrategy</em> &#8211; The only place where <em>fl.transitions.Tween</em> is being used/referenced</li>
</ul>
</li>
<li>ToolTip now has a required constructor parameter tweenStrategy which will accept anything implementing the IToolTipTweenStrategy</li>
</ul>
<p>This now means that the ToolTip UI class depends on one thing &#8211; the Tween Strategy. In fact, the strategy could be set to null (not given to the ToolTip), then no tweening would take place. Instead, the tooltip would just display or hide immediately. As such, the required construction param could be made optional (ie default set to null).</p>
<p>In action this simply looks like</p>
<pre lang="Actionscript">  new ToolTip(new com.hybrid.ui.strategies.ToolTipTweenStrategy)
  //OR
  new ToolTip(new com.novelastudios.ui.strategies.ToolTipTweenStrategy)</pre>
<p><strong>Source Files / Source Examples</strong> <em>(using Duncan Reid&#8217;s ToolTip UI)</em></p>
<ul>
<li>Example of dynamic strategy changing ( <a title="ToolTip Tween Strategy Visual Demo" href="http://sources.novelastudios.com/flash/tooltip/ToolTipExample.html" target="_blank">visual demo</a> / <a href="http://sources.novelastudios.com/flash/tooltip/srcview/index.html" target="_blank">source</a> )
<ul>
<li>Click the Radio Buttons at the top of the visual demo to switch between the different strategies.</li>
</ul>
</li>
<li>Implementing it into Duncan&#8217;s original example
<ul>
<li>Using fl.transitions.Tween ( <a href="http://sources.novelastudios.com/flash/tooltip/ToolTip_Fl_Tween.html" target="_blank">visual demo</a> / source <a href="http://sources.novelastudios.com/flash/tooltip/srcview/source/ToolTip_Fl_Tween.fla" target="_blank">.fla</a> | <a href="http://sources.novelastudios.com/flash/tooltip/srcview/source/ToolTip_Fl_Tween.as" target="_blank">.as</a> )</li>
<li>Using com.greensocks.TweenLite ( <a href="http://sources.novelastudios.com/flash/tooltip/ToolTip_Greensock_Tween.html" target="_blank">visual demo </a>/ source <a href="http://sources.novelastudios.com/flash/tooltip/srcview/source/ToolTip_Greensock_Tween.fla" target="_blank">.fla</a> | <a href="http://sources.novelastudios.com/flash/tooltip/srcview/source/ToolTip_Greensock_Tween.as" target="_blank">.as</a> )</li>
</ul>
</li>
</ul>
<p><strong>Note</strong><br />
The above source is not officially supported / maintained by Duncan Reid and as such I recommend that this simply be used as an example and refer you to his site and source code for production use.</p>
<p><strong>Additional Information</strong><br />
For more information on the Strategy Pattern with ActionScript3 checkout the following:</p>
<ul>
<li><a title="Simple Explanation" href="http://ntt.cc/2008/10/07/gang-of-four-gof-design-patterns-in-actionscript-strategy.html" target="_blank">Brief Explanation</a></li>
<li><a title="Bill Sanders' Explanation of the Strategy Pattern" href="http://www.as3dp.com/2008/11/09/actionscript-30-strategy-design-pattern-under-no-conditionals/" target="_blank">Bill Sanders&#8217; Explanation</a></li>
<li><a title="Sean Moore's Explanation" href="http://www.insideria.com/2008/11/exploring-the-strategy-design.html" target="_blank">Sean Moore&#8217;s Explanation</a></li>
</ul>
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		<item>
		<title>Invoking Constructors</title>
		<link>http://flashmoments.novelastudios.com/architectural-pattern/invoking-constructors/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://flashmoments.novelastudios.com/architectural-pattern/invoking-constructors/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 18:04:08 +0000</pubDate>
		<dc:creator>johntimothybailey</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Architectural Pattern]]></category>
		<category><![CDATA[Programming Practice]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Suggestion]]></category>

		<guid isPermaLink="false">http://flashmoments.novelastudios.com/?p=38</guid>
		<description><![CDATA[RJ Regenold and I were discussing last night how we both strongly believe constructors should have extremely limited algorithms that simply invoke protected methods. For instance, PureMVC&#8217;s Facade initializes the instance in the constructor package org.puremvc.as3.multicore.patterns.facade { import org.puremvc.as3.multicore.core.*; import org.puremvc.as3.multicore.interfaces.*; import org.puremvc.as3.multicore.patterns.observer.*; public function Facade( key:String ) { if (instanceMap[ key ] != null) [...]]]></description>
			<content:encoded><![CDATA[<div style="float:left;margin:0px 0px 0px 0px;"></div><p><a href="http://blog.binarylionstudios.com/" target="_self">RJ Regenold</a> and I were discussing last night how we both strongly believe constructors should have extremely limited algorithms that simply invoke protected methods.</p>
<p>For instance, PureMVC&#8217;s Facade initializes the instance in the constructor</p>
<pre lang="Actionscript">package org.puremvc.as3.multicore.patterns.facade
{
	import org.puremvc.as3.multicore.core.*;
	import org.puremvc.as3.multicore.interfaces.*;
	import org.puremvc.as3.multicore.patterns.observer.*;

	public function Facade( key:String )
        {
	     if (instanceMap[ key ] != null) throw Error(MULTITON_MSG);
	     initializeNotifier( key );
	     instanceMap[ multitonKey ] = this;
	     initializeFacade();
	}
}
</pre>
<pre lang="Actionscript">package org.puremvc.as3.multicore.patterns.facade
{
	import org.puremvc.as3.multicore.core.*;
	import org.puremvc.as3.multicore.interfaces.*;
	import org.puremvc.as3.multicore.patterns.observer.*;

	public function Facade( key:String )
        {
	     if (instanceMap[ key ] != null) throw Error(MULTITON_MSG);
	     initializeNotifier( key );
	     initializeInstance();
	     initializeFacade();
	}

        protected function initializeInstance():void
        {
             instanceMap[ multitonKey ] = this;
        }
}
</pre>
<p>I would even argue that the Error checking / validation takes place in an init of some kind as well.</p>
<p>Another example is as follows<br />
Instead of doing,</p>
<pre lang="Actionscript">package
{
	import flash.display.Sprite;

	public class ViewUI extends Sprite
	{
		public function ViewUI()
		{
			super();
			width = 100;
			height = 200;
		}
	}
}
</pre>
<p>Do this</p>
<pre lang="Actionscript">package
{
	import flash.display.Sprite;

	public class ViewUI extends Sprite
	{
		public function ViewUI()
		{
			super();
			init();
		}

		protected function init():void
		{
			width = 100;
			height = 200;
		}
	}
}
</pre>
<p>This practice becomes increasingly important in open-source projects. Moreover, this example may be limited but consider more complex constructors that you&#8217;ve seen or written yourself. The construction process should be divided into segments when possible.</p>
<p>UPDATE ( 01.13.10 ): <a href="http://www.as3dp.com/2010/01/06/class-constructor-function-should-do-no-real-work-getting-agile-part-i/#more-2322">Bill Sanders recently posted a good article about this exact topic</a>!</p>
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		<item>
		<title>Matrix Not Synchronized</title>
		<link>http://flashmoments.novelastudios.com/graphics/matrix-not-synchronized/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
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		<pubDate>Mon, 02 Nov 2009 23:37:00 +0000</pubDate>
		<dc:creator>johntimothybailey</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[bugs]]></category>

		<guid isPermaLink="false">http://flashmoments.novelastudios.com/?p=16</guid>
		<description><![CDATA[I&#8217;m short on time right now and just want to post this Basically, matrix transforms do not update dimensions, rotations, and coordinates of UIComponents / InteractiveObjects. Take a look at http://sources.novelastudios.com/flash/matrix_adustments/MatriciesAdjustments.html Adjust the width and notice that when you switch over to the Pixel Tab the width never updates. Don&#8217;t believe me, then do a [...]]]></description>
			<content:encoded><![CDATA[<div style="float:left;margin:0px 0px 0px 0px;"></div><div><span style="color: #000000;"><em>I&#8217;m short on time right now and just want to post this</em></span></div>
<div><span style="color: #000000;">Basically, matrix transforms do not update dimensions, rotations, and coordinates of UIComponents / InteractiveObjects.</span></div>
<div><span style="color: #000000;">Take a look at <a href="http://sources.novelastudios.com/flash/matrix_adustments/MatriciesAdjustments.html">http://sources.novelastudios.com/flash/matrix_adustments/MatriciesAdjustments.html</a></span></div>
<div><span style="color: #000000;">Adjust the width and notice that when you switch over to the Pixel Tab the width never updates.</span></div>
<div><span style="color: #000000;">Don&#8217;t believe me, then do a demo yourself.</span></div>
<p><span style="color: #000000;">Create a UIComponent transform the matrix&#8217;s a value and then inspect the width. Notice that there is no change</span></p>
<p><span style="color: #000000;"><span style="color: #000000;"><strong><em>Note: With UIComponents you can change the explicitWidth when the transform takes place to perform a workaround. However, that&#8217;s not the point.</em></strong></span></span></p>
<p><span style="color: #000000;">@Adobe Include event dispatching for matrix transforms!</span></p>
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		<item>
		<title>Serialize/Clone Objects (Bug with Required Constructor Params)</title>
		<link>http://flashmoments.novelastudios.com/actionscript/serializeclone-objects-bug-with-required-constructor-params/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://flashmoments.novelastudios.com/actionscript/serializeclone-objects-bug-with-required-constructor-params/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 19:12:00 +0000</pubDate>
		<dc:creator>johntimothybailey</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[discussion wanted]]></category>

		<guid isPermaLink="false">http://flashmoments.novelastudios.com/?p=11</guid>
		<description><![CDATA[My opinion is that the following is a big bug. When serializing/cloning an object that has required constructor parameters, you receive an error telling you the arguments are incorrect. Note: the following is just an example using a &#8220;native&#8221; flash class. Really, you should never have to serialize or clone an Event, so please just [...]]]></description>
			<content:encoded><![CDATA[<div style="float:left;margin:0px 0px 0px 0px;"></div><p><span style="font-family: arial;"><span style="color: #000000;">My opinion is that the following is a big bug.<br style="color: #eeeeee;" /><br style="color: #eeeeee;" /> When serializing/cloning an object that has required constructor parameters, you receive an error telling you the arguments are incorrect. </span> <em style="color: black;">Note: the following is just an example using a &#8220;native&#8221; flash class</em>.<em style="color: black;"> Really, you should never have to serialize or clone an Event, so please just see it as an example class as the type of class isn&#8217;t the point.</em></span></p>
<pre lang="Actionscript" colla="+">
import flash.net.registerClassAlias;
import flash.events.Event;
import mx.utils.ObjectUtil;

flash.net.registerClassAlias("flash.events.Event",Event);
var event:Event = new Event(Event.CHANGE);
var eventClone:* = ObjectUtil.copy(event);
trace(eventClone is Event)
</pre>
<p>RESULT<br />
<span style="font-family: courier new;">ArgumentError: Error #1063: Argument count mismatch on flash.events::Event(). Expected 1, got 0.</span><br />
<span style="font-family: courier new;"> at flash.utils::ByteArray/readObject()</span><br />
<span style="font-family: courier new;"> at mx.utils::ObjectUtil$/copy()</span><br />
<span style="font-family: courier new;"> at Untitled_fla::MainTimeline/frame1()</span><br />
<span style="font-size: 85%;"></span></span><br />
<br/><br />
<span style="color: #000000;">As noted by <a style="color: #eeeeee;" href="http://www.ultrashock.com/forums/734607-post12.html">Nutrox</a>, &#8220;All constructor parameters need a default value. You can&#8217;t pass values directly to an object&#8217;s constructor when it is restored from serialised data because Flash creates an instance of the object automatically before calling the object&#8217;s readExternal() method.&#8221;</span></p>
<div><span style="color: #000000;"><span style="font-family: arial;"> </span></span></div>
<p><span style="font-family: arial;"><span style="color: #000000;"><br style="color: #eeeeee;" /><br style="color: #eeeeee;" /><strong>What are your thoughts?</strong> I&#8217;m interested in striking a conversation about this.</span><br />
</span><br />
<br/><br />
<br/></p>
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		<title>DisplayObject.scrollRect dimension reporting workaround</title>
		<link>http://flashmoments.novelastudios.com/actionscript/displayobject-scrollrect-dimension-reporting-workaround/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
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		<pubDate>Sat, 27 Jun 2009 21:28:00 +0000</pubDate>
		<dc:creator>johntimothybailey</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[flash player]]></category>
		<category><![CDATA[workaround]]></category>

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		<description><![CDATA[I came across a bug where when you set the scrollRect of a DisplayObject and get a dimension, within the first few mil/nano-seconds it reports the correct width and height. However, after that the reported width and height is the scrollRect&#8216;s width and height. This to me is a bug considering you can not request [...]]]></description>
			<content:encoded><![CDATA[<div style="float:left;margin:0px 0px 0px 0px;"></div><p>I came across a bug where when you set the <span style="color: #3366ff;">scrollRect</span> of a <span style="color: #3366ff;">DisplayObject</span> and get a dimension, within the first few mil/nano-seconds it reports the correct width and height. However, after that the reported width and height is the <span style="color: #3366ff;">scrollRect</span>&#8216;s width and height. This to me is a <span style="font-style: italic;">bug</span> considering you can not request the object to tell you it&#8217;s full dimensions any longer.</p>
<p>Take a look at <a href="http://www.kirupa.com/forum/archive/index.php/t-256884.html" target="_blank">http://www.kirupa.com/forum/archive/index.php/t-256884.html</a> and here is the <strong>solution</strong> <em><strong><a href="http://usecake.com/lab/find-the-height-and-width-of-a-sprite-with-a-scrollrect.html" target="_blank">http://usecake.com/lab/find-the-height-and-width-of-a-sprite-with-a-scrollrect.html</a></strong></em></p>
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